The basics
| Court | Big — 18m × 9m |
| Players | 6. Minimum 4 to play. |
| Block counts? | NO — 3 hits after a block |
| Scoring — pool | 1 set to 25 (or 21 if time-constrained), hard cap. No deuce. |
| Scoring — playoff | 1 set to 25, hard cap 25. No win-by-2. |
| Scoring — FINAL | Best 2 of 3 — sets to 25, 25, 15. Cap 30 (win by 2) on sets 1–2; hard cap 15 on set 3. |
| Switches | Sets to 25: every 8. Sets to 21: every 7. Set to 15: every 5. |
| Timeouts | 1 per team per set, 45 sec. No technicals. |
| Attack line | None. |
Pool and playoff matches are ONE set to 25, hard-capped — 25–24 is a win, no deuce. A best-of-three pool match takes ~52 minutes, and six of them is a five-hour morning that fits no permit window — which is why pool play is a single set.
Only the FINAL is best 2 of 3. In the final, sets 1 and 2 are win by 2 up to a cap of 30 (at 30–29 the next point wins), and the deciding third set is to 15, hard cap 15 — a decider never goes to deuce. This is the only win-by-2 in the entire event.
🤝 THE CAPTAINS' AGREEMENT (do this before the coin toss)
Both captains must meet before the first serve and agree on ONE of these three rotation standards for the match:
| Option | What it means |
|---|---|
| 1. Full indoor | Overlap faults enforced like indoor. Front row and back row must maintain proper positions relative to each other at the moment of serve. |
| 2. "Cheating" allowed | Back-row players may not overlap with front-row players. Front-row players MAY overlap with each other prior to the serve. |
| 3. Serve order only | Rotate for serve. Otherwise play whatever defense you want, wherever you want. |
- The agreement is for the whole match. It does not change between sets.
- If the captains cannot agree, the default is Option 3 (serve order only).
- Tell your referee which option you chose. They enforce it.
- Serve order is fixed and enforced in all three options. Serving out of order is corrected immediately with no loss of points.
Libero
- A libero is optional and is part of the captains' agreement. If both captains agree, each team may use one. If either declines, no liberos for that match.
- If used: standard indoor libero restrictions apply — no attacking a ball entirely above net height, no overhand set from the front zone leading to an attack above net height. (With no attack line marked, the "front zone" is judged generously — refs call only obvious violations.)
Playing short
- Minimum 4 players. You cannot play 6v6 with 3.
- If you have only 4: you may pick up any player to fill in — provided that player's scheduled playing times do not overlap with your match. No player plays two matches at once.
- If you have 5: you play as 5. You may not pick up a 6th. Five is enough.
Blocking
- The block does not count as a contact. Three hits remain.
- Any player may make the first contact after a block, including the blocker.
- Under Option 3 (serve order only), anyone may block from anywhere.
- You may not block a serve.
Setting
- Hand-setting the serve is legal — judged to your Division's standard.
- Ball may never drop below the chin. All Divisions.
- Spin tolerance: Open/A = less than 1 full rotation. B = 2. C/Junior = 3.
- Setting over the net: Open/A/B only — shoulders square, zero rotation. C and Junior may NOT set over the net at all — automatic point to the opponent.
- Open-hand tips are illegal. Yes, in 6s too. This is the biggest adjustment for indoor players — there are no dinks at GGVB.
Injury
- 5-minute recovery, once per match.
- Open Division: injured player subbed out is done for that match.
- A and below, no rostered sub: play with a minimum of 4 for the rest of the set. The player may return for subsequent sets if fit.
Expulsion / DQ
- Disqualified: finish the set with a minimum of 4. Player returns next set.
- Expelled: finish the event with a minimum of 4. Player is out for the event.
Coed 6v6
- Net at Men's setting, no leveling blocks.
- More than one contact → a female player must make one of them.
Reverse Coed 6v6
- Net at Women's setting.
- Men may not attack the ball from above the top of the net — even standing.
- Men may not block. At all. Any male blocking contact is a fault.
- More than one contact → a male player must make one of them.
Forfeit / late
- 2 points to your opponent for every full minute you're late.
- 10 min late = forfeit the set. 20 min = forfeit the match.
- Forfeit score: 0–25.
Pool tiebreakers (different from other formats)
- Set record (sets won − sets lost)
- Head-to-head — set record between the tied teams only
- Set ratio — a team that has lost no sets ranks above a team that has lost any.
- Point ratio
- Seed
GGVB Rules v1.1 · 6v6