The basics
| Court | Short — 16m × 8m |
| Players | 2. No subs (see Injury below). |
| Block counts? | YES — 2 hits after a block |
| Scoring — pool | 1 set to 21 (default), or 2 sets to 18 on a long day — per your pool sheet. Hard cap either way (21–20 / 18–17 wins). No deuce. |
| Scoring — playoff | 1 set to 21, hard cap. |
| Scoring — FINAL | Best 2 of 3, sets to 15, hard cap 15. |
| Switches | Sets to 21: every 7. Sets to 18: every 6. Sets to 15: every 5. |
| Timeouts | 1 per team per set, 45 sec. No technicals. |
| Positions | None. No rotation, no serve-order restriction on the court. |
Serving
- Fixed serve order. After the first serve of the set: if your team wins the rally, the same player serves again. If your team wins the rally on the opponent's serve, the player who did not serve last time serves now.
- Serve from anywhere between the sidelines.
- Switching sides of the court is unrestricted. Play wherever you want.
- No courtesy serve rule in Coed 2v2 — serve at whoever you like.
Blocking
- The block is your first contact. Two hits remain.
- Collective block (both players touch it together): counts as one contact — the first. Either player may take the next hit, including the blocker.
- Any player may make the first contact after a block.
Setting (the one people argue about)
- Hand-setting the serve is legal — judged to your Division's standard.
- Ball may never drop below the chin. All Divisions.
- Spin tolerance: Open/A = less than 1 full rotation. B = 2. C/Junior = 3.
- Setting over the net: Open/A/B only — shoulders square, zero rotation. C and Junior may NOT set over the net at all — automatic point to the opponent.
- Open-hand tips are illegal. Knuckle, cobra, pokey, or roll it.
Injury — 2v2 is special
- 5-minute recovery, once per match.
- Open Division: if a player can't continue, they're out for the rest of the match.
- A Division and below, if a player can't continue and you have no rostered sub:
You play 1v2 for the rest of the set. The solo player gets all 3 touches. Lose that set → you forfeit the remainder of your matches. Win that set → you keep playing.
Expulsion / DQ
- Disqualified (repeated rude / offensive conduct): team forfeits that set. Player returns next set.
- Expelled (aggression): team forfeits the match and the rest of the event. One player cannot continue alone.
Coed 2v2
- Net at Men's setting, no leveling blocks.
- More than one contact → a female player must make one of them.
- One-contact returns are always legal.
Reverse Coed 2v2
- Net at Women's setting.
- Men may not attack the ball from above the top of the net — even standing, even if you're tall enough to reach over without jumping.
- Men may not block. At all. Any male blocking contact is a fault.
- More than one contact → a male player must make one of them.
Forfeit / late
- 2 points to your opponent for every full minute you're late.
- 10 min late = forfeit the set. 20 min = forfeit the match.
- Forfeit score: 0–21.
Pool tiebreakers
- Set record (sets won − sets lost)
- Head-to-head — set record between the tied teams only
- Point differential — capped at ±10 per set. Running up the score earns nothing.
- Seed
GGVB Rules v1.1 · 2v2